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	<title>Comments for sonofableep</title>
	<atom:link href="http://sonofableep.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://sonofableep.com</link>
	<description>noise for and about games.</description>
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		<title>Comment on casting call by Riley</title>
		<link>http://sonofableep.com/2010/04/12/casting-call/#comment-252</link>
		<dc:creator><![CDATA[Riley]]></dc:creator>
		<pubDate>Mon, 26 Sep 2011 14:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://sonofableep.com/?p=561#comment-252</guid>
		<description><![CDATA[Facking brilliant!

     Riley]]></description>
		<content:encoded><![CDATA[<p>Facking brilliant!</p>
<p>     Riley</p>
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		<title>Comment on audio by Erithus</title>
		<link>http://sonofableep.com/audio/#comment-225</link>
		<dc:creator><![CDATA[Erithus]]></dc:creator>
		<pubDate>Fri, 04 Mar 2011 17:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://sonofableep.com/?page_id=295#comment-225</guid>
		<description><![CDATA[Well, I&#039;m an avid music listener and I must tell you that I&#039;m somehow trying to put the music on my mp3 player! (what I can find at least!) It is really a shame that a CD was not included in the special edition. The dwarven music is valiantly epic, the empire music is majestically cruel, the greenskin music is mindless warmongering in its finest, the high elf music is pompously yet finely passing the decaying grandeur of the high elves and the chaos one is marvelously twisted. And the various percussion pieces are just fantastic. 

I think the main problem with WAR&#039;s music, was a byproduct of the game&#039;s direction. I believe that in its initial conception, it was meant to be a combined PVE+PVP experience with the PVE part being the prevailing one. Of course, all the former DaoC players where expecting PVP and nothing else. The combined nature of the game was not properly understood (or advertised for that matter) and the hardcore PVP crowd and the endless bugs slowly managed to suffocate the PVE crowd (which was going to be the larger one anyway) and drove WAR in a PVP-centric design. This resulted in the main bulk of the music to only being heard from people that were questing when they entered the chapter hubs and the PVE instances, which is clearly a minority (and a shame really). The scenarios had a music of their own but their intensive nature hindered the music listening (although I always enjoy the Caledor Woods theme!).

I believe many think the music was great. If you want to have a look, the thread is here 

http://social.bioware.com/forum/1/topic/232/index/5761757.

Again, thanks!]]></description>
		<content:encoded><![CDATA[<p>Well, I&#8217;m an avid music listener and I must tell you that I&#8217;m somehow trying to put the music on my mp3 player! (what I can find at least!) It is really a shame that a CD was not included in the special edition. The dwarven music is valiantly epic, the empire music is majestically cruel, the greenskin music is mindless warmongering in its finest, the high elf music is pompously yet finely passing the decaying grandeur of the high elves and the chaos one is marvelously twisted. And the various percussion pieces are just fantastic. </p>
<p>I think the main problem with WAR&#8217;s music, was a byproduct of the game&#8217;s direction. I believe that in its initial conception, it was meant to be a combined PVE+PVP experience with the PVE part being the prevailing one. Of course, all the former DaoC players where expecting PVP and nothing else. The combined nature of the game was not properly understood (or advertised for that matter) and the hardcore PVP crowd and the endless bugs slowly managed to suffocate the PVE crowd (which was going to be the larger one anyway) and drove WAR in a PVP-centric design. This resulted in the main bulk of the music to only being heard from people that were questing when they entered the chapter hubs and the PVE instances, which is clearly a minority (and a shame really). The scenarios had a music of their own but their intensive nature hindered the music listening (although I always enjoy the Caledor Woods theme!).</p>
<p>I believe many think the music was great. If you want to have a look, the thread is here </p>
<p><a href="http://social.bioware.com/forum/1/topic/232/index/5761757" rel="nofollow">http://social.bioware.com/forum/1/topic/232/index/5761757</a>.</p>
<p>Again, thanks!</p>
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		<title>Comment on audio by sonofableep</title>
		<link>http://sonofableep.com/audio/#comment-224</link>
		<dc:creator><![CDATA[sonofableep]]></dc:creator>
		<pubDate>Fri, 04 Mar 2011 16:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://sonofableep.com/?page_id=295#comment-224</guid>
		<description><![CDATA[first of all, thanks very very much for the kind words!  i really appreciate it, especially your awareness of the distinct racial musical styles.  i put some thought into that.  :)

secondly, i&#039;m pretty sure you can grab most (if not all) of the major pieces off the warhammer online site (http://www.warhammeronline.com/music/index.php).  oh wait...i just jumped over there and, yeah.  it looks like there&#039;s only about 25% of what&#039;s in the game up there (100% of the &#039;major pieces&#039; can be streamed from this page).  lame.  ah well.  yeah, a CD soundtrack was not part of the WAR box because...oh wait, i have no bleeping clue as to why that was.  lame.  :)

lastly, the appreciation thread.  sounds like that could become troll bait pretty quickly, lol.  in my experience, most comments about the music in WAR are along the lines of, &quot;there&#039;s music in WAR?&quot;.  Or, &quot;nice music...when you can find it&quot;.

while i do think the music itself is good, the integration was not.  and the credit for the former and blame for the latter both lie with me.  but that&#039;s a much longer story, for another time....

ah, Warhammer.

again, thanks for your comments!]]></description>
		<content:encoded><![CDATA[<p>first of all, thanks very very much for the kind words!  i really appreciate it, especially your awareness of the distinct racial musical styles.  i put some thought into that.  :)</p>
<p>secondly, i&#8217;m pretty sure you can grab most (if not all) of the major pieces off the warhammer online site (<a href="http://www.warhammeronline.com/music/index.php" rel="nofollow">http://www.warhammeronline.com/music/index.php</a>).  oh wait&#8230;i just jumped over there and, yeah.  it looks like there&#8217;s only about 25% of what&#8217;s in the game up there (100% of the &#8216;major pieces&#8217; can be streamed from this page).  lame.  ah well.  yeah, a CD soundtrack was not part of the WAR box because&#8230;oh wait, i have no bleeping clue as to why that was.  lame.  :)</p>
<p>lastly, the appreciation thread.  sounds like that could become troll bait pretty quickly, lol.  in my experience, most comments about the music in WAR are along the lines of, &#8220;there&#8217;s music in WAR?&#8221;.  Or, &#8220;nice music&#8230;when you can find it&#8221;.</p>
<p>while i do think the music itself is good, the integration was not.  and the credit for the former and blame for the latter both lie with me.  but that&#8217;s a much longer story, for another time&#8230;.</p>
<p>ah, Warhammer.</p>
<p>again, thanks for your comments!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on audio by Erithus</title>
		<link>http://sonofableep.com/audio/#comment-223</link>
		<dc:creator><![CDATA[Erithus]]></dc:creator>
		<pubDate>Fri, 04 Mar 2011 03:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://sonofableep.com/?page_id=295#comment-223</guid>
		<description><![CDATA[Brad, as a WAR player, I was always very fond of the music you&#039;ve created. I&#039;ve always felt that the music was very fitting to each race and area, exciting and enticing. The only thing I would really like to see is an Official Soundtrack of some sorts. I&#039;m guessing that sadly, this will never happen... And what really pisses me off is that I&#039;ll never be able to listen to your music outside of the game, or even know the titles of the tracks you&#039;ve created!

Even so, I would like to thank you for the excellent music you&#039;ve created. I&#039;ve started an appreciation thread on the official WAR forums. I&#039;m looking forward to your next project!]]></description>
		<content:encoded><![CDATA[<p>Brad, as a WAR player, I was always very fond of the music you&#8217;ve created. I&#8217;ve always felt that the music was very fitting to each race and area, exciting and enticing. The only thing I would really like to see is an Official Soundtrack of some sorts. I&#8217;m guessing that sadly, this will never happen&#8230; And what really pisses me off is that I&#8217;ll never be able to listen to your music outside of the game, or even know the titles of the tracks you&#8217;ve created!</p>
<p>Even so, I would like to thank you for the excellent music you&#8217;ve created. I&#8217;ve started an appreciation thread on the official WAR forums. I&#8217;m looking forward to your next project!</p>
]]></content:encoded>
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	<item>
		<title>Comment on chainsaw vs. ice block by Ed</title>
		<link>http://sonofableep.com/2010/04/21/chainsaw-vs-ice-block/#comment-222</link>
		<dc:creator><![CDATA[Ed]]></dc:creator>
		<pubDate>Fri, 18 Feb 2011 07:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://sonofableep.com/?p=593#comment-222</guid>
		<description><![CDATA[Hello,

This is a long shot but i&#039;m just wondering if you may still have some game audio&#039;s from &#039; Starship Troopers Battlespace &#039;, or maybe you know of a website where we can find both the audio and graphics&#124;screenshots from the game.

Thank You. ~ ed]]></description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>This is a long shot but i&#8217;m just wondering if you may still have some game audio&#8217;s from &#8216; Starship Troopers Battlespace &#8216;, or maybe you know of a website where we can find both the audio and graphics|screenshots from the game.</p>
<p>Thank You. ~ ed</p>
]]></content:encoded>
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	<item>
		<title>Comment on chainsaw vs. ice block by Tyler lopes</title>
		<link>http://sonofableep.com/2010/04/21/chainsaw-vs-ice-block/#comment-210</link>
		<dc:creator><![CDATA[Tyler lopes]]></dc:creator>
		<pubDate>Sun, 30 May 2010 00:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://sonofableep.com/?p=593#comment-210</guid>
		<description><![CDATA[So no new post&#039;s for a long time crunch time before e3? Just a guess though.]]></description>
		<content:encoded><![CDATA[<p>So no new post&#8217;s for a long time crunch time before e3? Just a guess though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on chainsaw vs. ice block by sonofableep</title>
		<link>http://sonofableep.com/2010/04/21/chainsaw-vs-ice-block/#comment-200</link>
		<dc:creator><![CDATA[sonofableep]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 03:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://sonofableep.com/?p=593#comment-200</guid>
		<description><![CDATA[well, that kind of stuff *can* happen, but that&#039;s where version control is yer buddy.  if a guy puts a hill somewhere, and i&#039;m about to go put a house in the same spot, perforce will warn me that somebody&#039;s already busy putting a hill there...and then there&#039;s all sorts of rules about how those conflicts are resolved.  trust me...it&#039;s more bitchin&#039; than it sounds.  :)]]></description>
		<content:encoded><![CDATA[<p>well, that kind of stuff *can* happen, but that&#8217;s where version control is yer buddy.  if a guy puts a hill somewhere, and i&#8217;m about to go put a house in the same spot, perforce will warn me that somebody&#8217;s already busy putting a hill there&#8230;and then there&#8217;s all sorts of rules about how those conflicts are resolved.  trust me&#8230;it&#8217;s more bitchin&#8217; than it sounds.  :)</p>
]]></content:encoded>
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	<item>
		<title>Comment on chainsaw vs. ice block by Tyler lopes</title>
		<link>http://sonofableep.com/2010/04/21/chainsaw-vs-ice-block/#comment-198</link>
		<dc:creator><![CDATA[Tyler lopes]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 03:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://sonofableep.com/?p=593#comment-198</guid>
		<description><![CDATA[Okay I thought  you meant that everyone was working their own version of the game and that would  creating conflict between the departments. Like if a Guy changed a hill here and another Guy put a house their.]]></description>
		<content:encoded><![CDATA[<p>Okay I thought  you meant that everyone was working their own version of the game and that would  creating conflict between the departments. Like if a Guy changed a hill here and another Guy put a house their.</p>
]]></content:encoded>
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	<item>
		<title>Comment on chainsaw vs. ice block by sonofableep</title>
		<link>http://sonofableep.com/2010/04/21/chainsaw-vs-ice-block/#comment-197</link>
		<dc:creator><![CDATA[sonofableep]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 03:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://sonofableep.com/?p=593#comment-197</guid>
		<description><![CDATA[well, in my example it&#039;s productive so everyone else doesn&#039;t have to hear “ClickDingClickFwapZoopClickFwupZipClickDingShunkThonk!” :)

that&#039;s just a matter of me running the game with local data - audio that i have but no one else does.  and artists do it with art.  and programmers do it with code.  that way everybody can work on their own little bit, changing all kinds of stuff locally without breaking stuff for everyone else in the meantime.  then when the local changes are good to go, they&#039;re submitted and merged into the game as a whole.

this sort of thing is managed via &quot;version control&quot; software, like perforce (http://www.perforce.com/).  though that site is mind-numbingly boring and cookie-cutter-corporate, perforce is pretty amazing.  i&#039;ve worked on projects w/o it (or any other version control software), and it&#039;s fairly nightmarish.]]></description>
		<content:encoded><![CDATA[<p>well, in my example it&#8217;s productive so everyone else doesn&#8217;t have to hear “ClickDingClickFwapZoopClickFwupZipClickDingShunkThonk!” :)</p>
<p>that&#8217;s just a matter of me running the game with local data &#8211; audio that i have but no one else does.  and artists do it with art.  and programmers do it with code.  that way everybody can work on their own little bit, changing all kinds of stuff locally without breaking stuff for everyone else in the meantime.  then when the local changes are good to go, they&#8217;re submitted and merged into the game as a whole.</p>
<p>this sort of thing is managed via &#8220;version control&#8221; software, like perforce (<a href="http://www.perforce.com/" rel="nofollow">http://www.perforce.com/</a>).  though that site is mind-numbingly boring and cookie-cutter-corporate, perforce is pretty amazing.  i&#8217;ve worked on projects w/o it (or any other version control software), and it&#8217;s fairly nightmarish.</p>
]]></content:encoded>
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		<title>Comment on chainsaw vs. ice block by Tyler lopes</title>
		<link>http://sonofableep.com/2010/04/21/chainsaw-vs-ice-block/#comment-192</link>
		<dc:creator><![CDATA[Tyler lopes]]></dc:creator>
		<pubDate>Tue, 27 Apr 2010 22:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://sonofableep.com/?p=593#comment-192</guid>
		<description><![CDATA[Productive.]]></description>
		<content:encoded><![CDATA[<p>Productive.</p>
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