working as designed (if the whole game takes place in an oil tanker, in space)
we flipped the switch on “environmental audio” the other day, which is a fancy pants way of saying we turned on the game’s reverb. prior to doing so i hooked up some presets for a small room and a bloody huge one, so that during testing we could run back and forth between them and see how things sounded. i was eager to see how this would turn out, since this is my first time working with environmental processing sophisticated enough to handle obstruction & occlusion, blending of adjacent settings as you move through the gamespace, and all sorts of other DSP voodoo.
now, none of that stuff is actually hooked up yet. we just had a couple basic verbs set up, and were going to run around listening to our own footsteps. in those two rooms. that are not made of metal. at all.
so we did that, and got this. i think we must’ve divided by zero somewhere…
