Home > daily diary, uh... > working as designed (if the whole game takes place in an oil tanker, in space)

working as designed (if the whole game takes place in an oil tanker, in space)

we flipped the switch on “environmental audio” the other day, which is a fancy pants way of saying we turned on the game’s reverb.  prior to doing so i hooked up some presets for a small room and a bloody huge one, so that during testing we could run back and forth between them and see how things sounded.  i was eager to see how this would turn out, since this is my first time working with environmental processing sophisticated enough to handle obstruction & occlusion, blending of adjacent settings as you move through the gamespace, and all sorts of other DSP voodoo.

now, none of that stuff is actually hooked up yet.  we just had a couple basic verbs set up, and were going to run around listening to our own footsteps.  in those two rooms.  that are not made of metal.  at all.

so we did that, and got this.  i think we must’ve divided by zero somewhere…


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.