tomorrow’s the big day!
10:00 am – okay, tomorrow’s the triweekly dog & pony show. gotta get all my ducks in row for that. it’s cool, i’ve got all day.
6:00 pm – okay, things aren’t quite coming together like i’d hoped. i’ve still got animation sounds that aren’t coming together, and matt still has a lot of effects sounds to do. so, let’s grab a bite and get back to it.
10:00 pm – still not there yet. dammit. looks like the nightly game session ain’t gonna happen. well, if we can get out of here by midnight, that’s cool. i think we can get out of here by midnight.
12:01 am – we didn’t get out of here by midnight. man, this is taking longer than i thought (really? ya think?). this new animation audio tool i got here is slick, but still a bit of a diamond in the rough and i’m still working through the kinks. and matt’s having a hard time getting things to work in-game cuz…well, we don’t know why and there’s certainly no one here to ask…
2:00 am – alright alright alright already. what we’ve got is good enough to show for tomorrow. it doesn’t have to be perfect, right? this is just a progress check kind of thing, right? so if our progress snapshot has a few imperfections, that’s just reality, right? right. fuggit. into perforce with the lot!
2:05 am – whaddoyoo mean perforce is shitting all over us?
2:10 am – whaddoyoo mean perforce is forcing us to stomp fresh valid data with the stale invalid stuff?
2:15 am – WHADDOYOO MEAN MY PROJECT IS CORRUPT?
3:00 am – i can’t figure this out. shit. oh hell with it. we’ll call in reinforcements in the morning. hey i know! let’s unwind with some old school internet funnies!
3:30 am – my face and tear ducts are sore from the juvenile punchdrunk giggle fest. matt split. i rrrrrrrreally should call it a night. oh hell, let’s try to resolve this perforce mess one last time.
3:31 am – I’M IN! MY PROJECT IS LAUNCHING! THE FILES ARE FILING! THE MERGE IS MERGING! WOO-HOO!
4:00 am – done. peace. relief. ready to go for tomorrow. at 9am the higher-ups start making their dog & pony show rounds, so i’d better hit the hay. good thing staying up gaming & music-making ’til 4am every other night has conditioned me for this sort of thing. :)
