cut the shit, derrick
spent the day sequestered in the office, turning my attention (finally) to the six-month backlog of unfinished sound system & sound design documentation. read through page after page of notes, stripping away the bad ideas and dead ends, and finalizing the keepers. funny how things that seemed like The Way Forward mere months ago are now obsoleted curiosities, made orphans by some left turn in the game’s development when they were counting on a right.
||: click-drag-delete :||
actually, a lot of that stuff will live on under the heading of no sir, i don’t like it. that’s an ever-growing chunk of documentation containing all the half-brained & never-adopted ideas i’ve come up with. that way, when i (re)discover of one of them again in six months and get all excited – and believe me i will – i can consult the factual record Leonard-from-Memento-style, and stop myself before i head down that path again.
reminds me a bit of yesterday’s tomorrows – past visions of how the future would turn out that are wonderfully woefully off the mark. oh sure, all our sustenance will come from color-coded pills and our cars will fly over the highways they once rolled down…any day now. and sure, real-time ADSR control of audio files via a sequence of script-based floating-point time/amplitude pairs will be a tremendously powerful addition to the sound system. mm hm. do tell.
i suppose it’s not for naught though. ya gotta work through the bad shit to get to the good shit, methinks. i don’t think i’d trust the first cut of any idea…not from my brain anyway.
