take this job and love it
weeks like this remind me just how bitchin’ it is to make games for living. hard to believe i have to be reminded of such a thing, yeah? but like any constant in one’s life, it *can* get taken for granted once in awhile. so with fresh eyes, let’s take a look at the highlights from my week, shall we?
- rolled into work every day dressed like an 8th-grader (circa 1980 *or* 2009, take your pick).
- played video games on the clock.
- recorded people saying silly things into a microphone.
- sat around talking about video games.
- got two free t-shirts and one free console game.
- played video games ’til 4am more than once.
- partook (with marginal restraint) of the free soda, pretzels, lucky charms, donuts, etc.
- laughed to the brink of tears more than once.
- inched our game a little bit closer to greatness. aka “did my job”.
so, note-to-self: when the going gets rough (setbacks, crunch times, etc.) if ever tempted to bitch, let’s not forget what a typical week on the job really consists of…and the fact that the worst day on this job is better than the best day on most.
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